Procrastination is a nasty habit that adds unnecessary pressure to daily life. DoLittle is a reminder and reward system that encourages children to build good habits of following the schedule and reduce procrastination.

When it comes to meeting expectations and deadlines, energetic children can quickly turn lethargic. They drag their feet doing chores, mope toward home- work, and dilly-dally their way to piano practice. Just like grown-ups, sometimes kids can be undisciplined and, well, downright lazy. 

For parents, dealing with children procrastination can be a frustrating challenge. This project attempts to help children develop good habits from a young age.


Procrastination is the avoidance of doing a task that needs to be accomplished. We all procrastinate sometimes, putting things off until the last minute.

How can we encourage the children to build good habits of following the schedule and reduce the procrastination from a young age?


To understand how parents motivate the children to follow the schedule, I conducted user interviews. These are the key findings that defined the initial version of the product.


Reward as Incentive

Some tasks just aren’t compelling. For instance, most kids don’t find cleaning their room to be a fun or engaging activity. Giving either physical or emotional rewards as an incentive to motivate children can be effective.

Caring Skills

Children like to play dolls and toys whether they are physical or digital. They are emotionally connected with toys and feel the responsibility to take care of them.

Connected Schedule

Most parents would like to set up the schedule for the children and be able to track the tasks easily so that they can send the reminders to the kids directly. 


 DoLittle is aimed for 7-12 years old kids

How might we motivate the children to finish the task on time and follow the schedule in a fun way? How can parents track the schedule easily?

To design a system that: for parents, being able to add/delete tasks and check the process; for children, getting rewards after finishing the task and feeling motivated.


There are two characters living in the Dolittle world - Freddie and Hayley. The kid could choose either one as the main character and he/she has to take care of the virtual character.


There are three emotional states of the characters: happy, not sure and sad. If the task is finished on time, the character would feel happy. If the task is postponed twice, the character would turn sad. 


Ecosystem - Parent & Kid

Through the phone app, the parent could input the new task andit would be synchronized to the Sifteo Cube that is carried by the child.


The Reminder System

If the kid finishes the task in time, the system would reward him/her a little piece of furniture. The kid then can access iPad app to arrange furnitures and play in this little world.

The reminder system would allow the kid to put off the task twice. After that, it would automatically fail the task the character would be sad.

The Reward System

Parents - Assign tasks from DoLittle app


Kids - Reminder on the Sifteo Cube

Kids - Reward on the iPad app


After collecting many furnitures by completing the tasks, the kid could arrange the furnitures to make a room for the character. The character would move around and live inside the room, watching TV or watering the flower.